home *** CD-ROM | disk | FTP | other *** search
/ Revista CD Expert 41 / CD Expert nº 41.iso / Hellboy / data1.cab / Game_Data / hellboy.cfg < prev    next >
Text File  |  2000-08-18  |  4KB  |  70 lines

  1. //  DH INTERACTIVE LLC, COPYRIGHT (C) 1999
  2. //
  3. //  \\cryo\hellboy\ects_demo\hellboy.cfg written at Fri Aug 18 11:52:52 2000
  4. //
  5.  
  6. 21                                          //  file_type
  7. 124                                         //  file_version
  8.  
  9. //  hellboy             //  Session name
  10.  
  11.  
  12. //  [gameglobals.c]
  13. data\entity                                 //  game_globals.entity_pathname
  14. data\model                                  //  game_globals.model_pathname
  15. data\anim                                   //  game_globals.animation_pathname
  16. data\animtab                                //  game_globals.anim_table_pathname
  17. data\script                                 //  game_globals.script_pathname
  18. data\collision                              //  game_globals.collision_pathname
  19. data\shader                                 //  game_globals.shaders_pathname
  20. data\bitmap                                 //  game_globals.bitmaps_pathname
  21. data\sound                                  //  game_globals.sound_pathname
  22. data\ai                                     //  game_globals.ai_pathname
  23. data\collision_tab                          //  game_globals.collision_table_pathname
  24. data                                        //  game_globals.path_pathname
  25. startup_e1_ects_demo                        //  game_globals.startup_script_filename
  26. 0                                           //  game_globals.bShowStats
  27. 0                                           //  game_globals.bDisplayCollisionData
  28. 0                                           //  game_globals.skip_splash
  29. 1                                           //  game_globals.sound_enable
  30. 1                                           //  game_globals.gravity
  31. 0                                           //  game_globals.wireframe_mode
  32. 0                                           //  game_globals.hide_gui
  33. 0.000000                                    //  game_globals.x_wind
  34. 0.000000                                    //  game_globals.z_wind
  35. 3.000000                                    //  game_globals.debug_mouse_sensitivity
  36. 100.000000                                  //  game_globals.debug_mouse_speed
  37.  
  38. //  [d3dxframe.c]
  39. 1                                           //  d3dx_globals.device_index
  40. 1                                           //  d3dx_globals.m_bIsFullscreen
  41. 0                                           //  d3dx_globals.bTripleBuffer
  42. 0                                           //  d3dx_globals.bAntiAlias
  43. 1                                           //  Bilinear Filtering
  44. 1                                           //  Dynamic Lighting
  45. 640                                         //  Fullscreen Width
  46. 480                                         //  Fullscreen Height
  47. 16                                          //  Fullscreen Bitdepth
  48. 640                                         //  Windowed Width
  49. 480                                         //  Windowed Height
  50. 2.200000                                    //  Gamma Correction
  51.  
  52. //  [sound.c]
  53. 0                                           //  enable_3d
  54.  
  55. //  [dxinput.c]
  56. DOWN                                        //  down_key
  57. LEFT                                        //  left_key
  58. RIGHT                                       //  right_key
  59. UP                                          //  up_key
  60. A                                           //  run_key
  61. B                                           //  action_key
  62. C                                           //  attack_key
  63. X                                           //  aim_key
  64. Y                                           //  use_item_key
  65. Z                                           //  button_z_key
  66. L                                           //  scroll_inventory_up
  67. R                                           //  scroll_inventory_down
  68. M                                           //  toggle_weapons_items
  69. ENTER                                       //  start_key
  70.